The easiest way to complete the lower left drops is to trap a ball on each flipper. Multiball drop targets: Mostly I find I need to focus on the lower left bank, since the UL bank can be completed at multiball start and the UR and LR banks are fairly easy. I find my multiballs last MUCH longer by making controlled traps and shots on the lower playfield rather than trying to send both up. Don't try to send the second ball up unless the UR bank is the last one you need, since odds are the first ball will drop down by the time the second gets up there. If this happens, and it does often, trap the lower ball and just work whatever you can with the other upper flipper until the upper ball drops down. The drop target banks are always your goal and you won't complete any that way. Keep your cool, trap balls, and use all your usual pinball multiball skills.ĭon't try to play with one ball upstairs and one downstairs. It's easy to get caught up by the table's speed and start flailing around, but don't. Multiball strategy: I seem to get the best results by playing the upper playfield only when multiball starts. The exception is if the UL bank is fully completed but UR bank isn't, in which case I'll flail and whack at the UR bank instead. This also ricochets balls back into the lock often, getting more hold pass shots, and keeping balls upstairs for a while racking up some safe points before going down. This works pretty reliably, completing the bank more often than not each time multiball starts. Aim VERY LOW from the UR flipper, looking to bounce the ball off the idle UL flipper into the target bank. Multiball start: I always start multiball as follows:ĭo a hold pass with each ball from the upper left to upper right flipper. This totally works and means you can keep multiball active almost all the time. Locking balls: This tip was posted not in the Black Knight forum, but over in Genie, and deserves calling out here. As for the other exits, just holding the lower flipper on that side will usually catch the ball from either the left or right exits.ĭrop targets: Do not try to complete any drop target banks during single-ball play, unless you get lucky with a shot lined up and only one target left. I'm on the Steam/Windows version where slap saves are very easy with keyboard controls, but even so, I don't need to slap save very often. Upper playfield exits: I don't seem to have the problems that many folks report with SDTM drains from the center. Trap the ball instead and shoot the right ramp. Don't bother with the middle ramp, it's nearly impossible to get any control for a lock shot. The right ramp is okay, difficult to hit with a moving ball, but easy from a catch. Upper playfield entry: The best entrance to the upper playfield is the left ramp, giving a clear shot at the lock lane. Don't worry about this, just keep going for whatever banks the game indicates need hits. But that doesn't seem to work quite right, sometimes it happens with a different combination of banks or not at all. The instructions and rulesheet say that a special (EB) is also lit by completing the upper playfield drops three times each. If you're good, it's possible to keep earning extra balls faster than you drain them and so play forever. Completing all four drop target banks three times each lights Extra Ball. I reached 50 million, good for #15 on the leaderboard.Įxtra Balls: This is the primary goal. Since we don't have this thread, I guess I'll start it, since I'm apparently one of the crazy few who likes Black Knight enough to seriously play it for score.
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